Always carried
Never runs out of ammo. Tap SWAP to bring it up when the main gun is dry.
Market
You carry one main gun and the service pistol. The pistol never runs out. Scrap from kills, raiders, waves and score buys the rest in the Market. Nothing in the arsenal is stronger because you paid. A scrap crate only saves time.
Between waves, the resupply screen lets you switch your main gun to any you own. Upgrades apply to whichever gun is in your hands.
Never runs out of ammo. Tap SWAP to bring it up when the main gun is dry.
Reliable all-rounder. Thirty-round magazine. Where every survivor starts.
Very fast fire and you move quicker. Weak at range.
Eight pellets. Clears a doorway. Pump action. A blast still counts as one hit on an irradiated.
Heavy damage, a scope, and the round punches through the first body.
Silent, so it does not draw the horde. The bolt passes through two.
A hundred-round belt. Heavy enough to slow you down.
Every two levels you also start a run with an extra plank, up to five extra, on top of the five you begin with.