Market

Arsenal

You carry one main gun and the service pistol. The pistol never runs out. Scrap from kills, raiders, waves and score buys the rest in the Market. Nothing in the arsenal is stronger because you paid. A scrap crate only saves time.

Between waves, the resupply screen lets you switch your main gun to any you own. Upgrades apply to whichever gun is in your hands.

Service pistolFree sidearm
Always carried

Never runs out of ammo. Tap SWAP to bring it up when the main gun is dry.

QZ-5 rifleStarter
Level 1

Reliable all-rounder. Thirty-round magazine. Where every survivor starts.

Hornet SMG800 scrap
Level 1

Very fast fire and you move quicker. Weak at range.

Breacher 12-gauge1,200 scrap
Level 2

Eight pellets. Clears a doorway. Pump action. A blast still counts as one hit on an irradiated.

Longshot DMR1,800 scrap
Level 3

Heavy damage, a scope, and the round punches through the first body.

Whisper crossbow1,600 scrap
Level 4

Silent, so it does not draw the horde. The bolt passes through two.

Mauler LMG2,600 scrap
Level 6

A hundred-round belt. Heavy enough to slow you down.

Upgrades

Looks, not power

Every two levels you also start a run with an extra plank, up to five extra, on top of the five you begin with.